using UnityEngine;
using System.Collections;
using System;
using Object = UnityEngine.Object;

namespace RootMotion.FinalIK
{
    public class IKExecutionOrder : MonoBehaviour
    {
        public IK[] IKComponents;
        public Animator animator;
        void Start()
        {
            throw new NotImplementedException();
        }

        void Update()
        {
            throw new NotImplementedException();
        }

        void FixedUpdate()
        {
            throw new NotImplementedException();
        }

        void LateUpdate()
        {
            throw new NotImplementedException();
        }
    }
}